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Opengl 4.3 best ways to deal with vertex data
Opengl 4.3 best ways to deal with vertex data







opengl 4.3 best ways to deal with vertex data opengl 4.3 best ways to deal with vertex data

For extensions, I use glLoadGen which is by far the easiest and safest way to load OpenGL extensions I have found.

opengl 4.3 best ways to deal with vertex data

In OpenGL, I go through the usual hoops: That is, I create an invisible window, query the extension functions on that, and then finally go on to create an OpenGL context that suits me. If you find a mistake, please drop me a line so I can fix it! Device creation & rendering contexts The hardest part for me during porting is to find out which OpenGL API corresponds to a specific Direct3D API call, and here is a write-down of what I found out & implemented in my rendering engine. Welcome to my Direct3D to OpenGL mapping cheat-sheet, which will hopefully help you to get started with adding support for OpenGL to your renderer.









Opengl 4.3 best ways to deal with vertex data